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Sord M5



A Sord M5, its cartridge bay cover open to reveal a quick reference card (the inside of the cover) and, of course, the cartridge bay. The device to the right with the circular pad is a joystick. 15 kbyte JPEG file.

Make and Model

    Sord M5

Release

Fallow

    Information Non disponible.

Fallowed by

    Information non disponible.

CPU

ROM

    8 kbytes built in for the operating system. The BASIC I interpreter (Sord's own simple, integer-only version of the essential language) comes on a cartridge (visible in the photo above) and increases the ROM by 16 kbytes, for a total of 24 kbytes. Presumably the machine needs a cartridge to do anything useful.

RAM

    20 kbytes, but only 4 kbytes are actually available to the user, since the machine's graphics chip is one of Texas Instruments' TMS-99xx VDPs (they really like to have 16 kbytes of memory all to themselves). Memory can be expanded by up to 32 kbytes, for a total of 52 kbytes.

Case

    Small, dark grey and cream (or white) plastic case (measuring 24 x 18 x 3.5 cm, or 9.5 x 7 x 1.4 inches). The keyboard area is two thirds of the depth of the unit and is dark grey in colour. The remaining third is cream or white and is actually a cover that swings up (the photo shows it open) to reveal the cartridge bay (which serves as a general purpose expansion port). The inside of the cover features a reference card of some sort.

    The keyboard has really strange keys (the lower left or right corner of the flat, plastic keys is chamfered). The keyboard area itself is a slight (and, guess what, strangely shaped) depression on the case. All in all, the result is pleasing to the eye (though the yellowish plastic under the cartridge port cover is a rather bad choice of colour).

Keyboard

    55 flat, hard plastic calculator style keys in more or less QWERTY layout including most ASCII characters. The space bar has moved to where the right shift ought to be (?), so there's only one Shift key, but it's complemented by the standard special keys (CTRL, ESC and a backspace key). There are no arrow keys, though the keys have more than their standard share of symbols (presumably BASIC keywords and block graphics). The feel of the keyboard is not very pleasing because of the very short travel distance of the keys. Oh well.

Display

    The exact graphics chip is unknown, but given its memory hungers and its capabilities, it's evident that on of Texas Instruments' Video Display Processors are used. Most probably the TMS-9918A. That includes the usual official and unofficial modes:

    • Text mode, 40 x 24, character matrix is 6x8 pixels. Two colours. Sprites are not available in this mode.
    • Text mode, 32 x 24, character matrix is 8x8 pixels. 16 colours, with each character cell having its own foreground and background colours.
    • Bitmap mode, 256 x 192. 16 colours. Colour resolution is 8x1 pixels: that is, for every group of 8x1 pixels, only one foreground/background colour pair may be displayed. This is a standard TMS-9918A limitation. Text resolution is the same old 32 x 24, with an 8x8 pixel character matrix.
    • Low resolution graphics 64 x 48, formed by using the text mode with 4x4 block graphics (each 8x8 pixel matrix holds four low resolution pixels). Colour resolution is the same as for the colour text mode, i.e. one foreground/background colour pair per 8x8 character cell (so, in terms of low resolution pixels, 2x2 pixel groups must share the same two colours). This mode can most likely not display text.

    There are 32 sprites, as per usual and text characters can be freely defined by the user. BASIC I has no commands for using the high resolution modes, so one must revert to using machine code. Sprites are manageable using BASIC, though. BASIC G, an enhanced cartridge sold as option, allows graphics (by the way, another optional cartridge, BASIC F also has floating point numbers).

Audio

    CPU-independent four voice synthesiser (three sound channels and one for white noise, most probably). BASIC I has no commands to handle the sound generator, so the user must fall back to using the OUT statement to play with the sound subsystem at a low level.

Media

    Information non disponible.

Input/Output

    • TV output (RF modulator)
    • Tape recorder port running at 2000 baud
    • Composite video output
    • Audio output
    • Two joystick ports
    • Combination Cartridge port/expansion port
    • Centronics parallel printer port

Trivia

    This looks like an undeveloped MSX machine. Almost everything is there except Microsoft BASIC. Strangely enough, little details like lack of memory and a good language turned this otherwise cute computer into a failure.

Emphasis

    Programmation et jeux.

Net Ressource

    Inconnue.

Thanks to

    Aucun remerciement.

Alexios Chouchoulas, machroom@vennea.demon.co.uk
Site original
Patrick Ullhorn-Legault, machines@ornitron.com
Traduction

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Dernière modification la Sunday, June 23, 2002
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© 1997-2001 Copyright Patrick Ullhorn-Legault


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